[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Hard
[Objectives]
Objectivescount = 32

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -71.24569
Objectives[0]positionY = -822.2284
Objectives[0]positionZ = 326.1753
Objectives[0]Heading = 54.99467
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 19
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = Parachute
Objectives[0]Weapon1 = CarbineRifleMk2
Objectives[0]Weapon2 = HeavySniper
Objectives[0]Weapon3 = PumpShotgun
Objectives[0]Weapon4 = HomingLauncher
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -75.03067
Objectives[0]mission_Vehicles[0]positionY = -819.027
Objectives[0]mission_Vehicles[0]positionZ = 325.8906
Objectives[0]mission_Vehicles[0]Heading = 315.0009
Objectives[0]mission_Vehicles[0]Name = Ruiner 2000
Objectives[0]mission_Vehicles[0]Model = ruiner2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 26
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = hei_prop_bh1_08_hdoor
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 146.696
Objectives[0]mission_Props[0]positionY = -620.6133
Objectives[0]mission_Props[0]positionZ = 206.3075
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 69.99999
Objectives[0]mission_Props[1]Model = prop_conc_blocks01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 135.8878
Objectives[0]mission_Props[1]positionY = -762.0714
Objectives[0]mission_Props[1]positionZ = 241.157
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 69.99999
Objectives[0]mission_Pickup_Props_Count = 6
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 127.3843
Objectives[0]mission_Pickup_Props[0]positionY = -621.1929
Objectives[0]mission_Pickup_Props[0]positionZ = 206.4358
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -19.99948
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 127.9877
Objectives[0]mission_Pickup_Props[1]positionY = -621.4779
Objectives[0]mission_Pickup_Props[1]positionZ = 206.4358
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -19.99948
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = -71.27512
Objectives[0]mission_Pickup_Props[2]positionY = -822.3027
Objectives[0]mission_Pickup_Props[2]positionZ = 325.6753
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -15.00004
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 137.8894
Objectives[0]mission_Pickup_Props[3]positionY = -765.0813
Objectives[0]mission_Pickup_Props[3]positionZ = 241.6521
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -20.00001
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = 123.2682
Objectives[0]mission_Pickup_Props[4]positionY = -758.2834
Objectives[0]mission_Pickup_Props[4]positionZ = 241.7165
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 64.99999
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 110.682
Objectives[0]mission_Pickup_Props[5]positionY = -749.5678
Objectives[0]mission_Pickup_Props[5]positionZ = 242.4516
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 25
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -71.26879
Objectives[0]ObjectiveMessages[0]positionY = -813.6708
Objectives[0]ObjectiveMessages[0]positionZ = 325.1753
Objectives[0]ObjectiveMessages[0]Message = Okay, I gave you some heavy weapons for this. I don't know how many of these duggans are there
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -68.26925
Objectives[0]ObjectiveMessages[1]positionY = -822.3916
Objectives[0]ObjectiveMessages[1]positionZ = 325.1753
Objectives[0]ObjectiveMessages[1]Message = Now, try parachuting onto that IAA building! Don't worry about the air defenses
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = Enter the ~b~Ruiner 2000
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -75.32925
Objectives[1]positionY = -816.8665
Objectives[1]positionZ = 325.1753
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -25.57672
Objectives[2]positionY = 28.8004
Objectives[2]positionZ = 70.9782
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = CMH_IAA_PARAMEDIC_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]FailedText = You didn't parachute on top of the building
Objectives[3]Type = Timed_Section
Objectives[3]positionX = 122.9394
Objectives[3]positionY = -646.3564
Objectives[3]positionZ = 261.8511
Objectives[3]Timed_Section_Start_Timed_Section = True
Objectives[3]Timed_Section_Add_Time = False
Objectives[3]Timed_Section_Show_Time = False
Objectives[3]Timed_Section_Subtract_Time = False
Objectives[3]Timed_Section_End_Timed_Section = False
Objectives[3]Timed_Section_Min = 0
Objectives[3]Timed_Section_Sec = 25
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Use the vehicle capabilities to parachute on the ~g~IAA Building
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 0
Objectives[4]ColorG = 128
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 131.1968
Objectives[4]positionY = -634.857
Objectives[4]positionZ = 261.8511
Objectives[4]Heading = 1085
Objectives[4]Diameter = 10
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 2
Objectives[4]TriggerDistance = 15
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = True
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]FailedText = 
Objectives[5]Type = Timed_Section
Objectives[5]positionX = 116.7533
Objectives[5]positionY = -629.8591
Objectives[5]positionZ = 261.8511
Objectives[5]Timed_Section_Start_Timed_Section = False
Objectives[5]Timed_Section_Add_Time = False
Objectives[5]Timed_Section_Show_Time = True
Objectives[5]Timed_Section_Subtract_Time = False
Objectives[5]Timed_Section_End_Timed_Section = True
Objectives[5]Timed_Section_Min = 0
Objectives[5]Timed_Section_Sec = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 112.9844
Objectives[5]ObjectiveMessages[0]positionY = -645.5418
Objectives[5]ObjectiveMessages[0]positionZ = 261.8511
Objectives[5]ObjectiveMessages[0]Message = Impressive. Now disable the air defenses. We don't need them
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[5]ObjectiveMessages[0]Sender = ULP
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Orange
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 3
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -958.2217
Objectives[6]positionY = -322.2883
Objectives[6]positionZ = 37.22223
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = CMH_IAA_PARAMEDIC_RIVALS
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 129.2719
Objectives[7]positionY = -624.5129
Objectives[7]positionZ = 261.8511
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 7
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Hack_Objective
Objectives[8]Text = Disable the ~r~Air Defenses
Objectives[8]positionX = 116.3498
Objectives[8]positionY = -629.7878
Objectives[8]positionZ = 261.8511
Objectives[8]Hack_Anim = Laptop on Floor
Objectives[8]Hack_Both = False
Objectives[8]Hack_Prop_PositionX = 116.3498
Objectives[8]Hack_Prop_PositionY = -629.7878
Objectives[8]Hack_Prop_PositionZ = 261.8511
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 124.6443
Objectives[8]ObjectiveMessages[0]positionY = -643.7471
Objectives[8]ObjectiveMessages[0]positionZ = 261.8511
Objectives[8]ObjectiveMessages[0]Message = Use Brute Force to disable them. It's a very simple system
Objectives[8]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[0]Sender = ULP
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Orange
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Text = Enter the ~g~IAA
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 0
Objectives[9]ColorG = 128
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 146.7351
Objectives[9]positionY = -615.6752
Objectives[9]positionZ = 257.1491
Objectives[9]Heading = 1240
Objectives[9]Diameter = 2
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 2
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = True
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 145.2179
Objectives[9]ObjectiveMessages[0]positionY = -613.0413
Objectives[9]ObjectiveMessages[0]positionZ = 257.6648
Objectives[9]ObjectiveMessages[0]Message = There is a ladder that will take you to a double door. It's gonna lead you to the IAA interior
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 3
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 116.0941
Objectives[10]positionY = -639.3334
Objectives[10]positionZ = 205.0466
Objectives[10]ObjectiveRotation = 1155
Objectives[10]mission_ActorsCount = 9
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 113.7244
Objectives[10]mission_Actors[0]positionY = -616.9216
Objectives[10]mission_Actors[0]positionZ = 206.0464
Objectives[10]mission_Actors[0]Heading = 75.00034
Objectives[10]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 500
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = AssaultSMG
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 112.2381
Objectives[10]mission_Actors[1]positionY = -619.2481
Objectives[10]mission_Actors[1]positionZ = 206.0463
Objectives[10]mission_Actors[1]Heading = 70.00032
Objectives[10]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 500
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = AssaultSMG
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 124.2166
Objectives[10]mission_Actors[2]positionY = -621.9514
Objectives[10]mission_Actors[2]positionZ = 206.0466
Objectives[10]mission_Actors[2]Heading = 95.00047
Objectives[10]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 400
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = VintagePistol
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 123.9485
Objectives[10]mission_Actors[3]positionY = -623.1163
Objectives[10]mission_Actors[3]positionZ = 206.0466
Objectives[10]mission_Actors[3]Heading = 90.00053
Objectives[10]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 400
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = VintagePistol
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 116.6583
Objectives[10]mission_Actors[4]positionY = -631.0471
Objectives[10]mission_Actors[4]positionZ = 206.0466
Objectives[10]mission_Actors[4]Heading = 337.1375
Objectives[10]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 400
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = 966099553
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 3
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 115.9738
Objectives[10]mission_Actors[5]positionY = -630.9376
Objectives[10]mission_Actors[5]positionZ = 206.0466
Objectives[10]mission_Actors[5]Heading = 290.0004
Objectives[10]mission_Actors[5]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = VintagePistol
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = 117.5115
Objectives[10]mission_Actors[6]positionY = -631.5825
Objectives[10]mission_Actors[6]positionZ = 206.0466
Objectives[10]mission_Actors[6]Heading = 20.00042
Objectives[10]mission_Actors[6]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = VintagePistol
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = 134.395
Objectives[10]mission_Actors[7]positionY = -620.7975
Objectives[10]mission_Actors[7]positionZ = 206.0468
Objectives[10]mission_Actors[7]Heading = 45.00043
Objectives[10]mission_Actors[7]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = MicroSMG
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 149.0615
Objectives[10]mission_Actors[8]positionY = -620.9234
Objectives[10]mission_Actors[8]positionZ = 206.0469
Objectives[10]mission_Actors[8]Heading = 75.0006
Objectives[10]mission_Actors[8]String_Name = s_m_y_westsec_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 100
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = MicroSMG
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = -957.9191
Objectives[11]positionY = -316.499
Objectives[11]positionZ = 37.39548
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = CMH_IAA_AKULA_WANTED
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Take out the ~r~Invaders
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 117.7065
Objectives[12]positionY = -626.3054
Objectives[12]positionZ = 205.0469
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 122.4234
Objectives[12]ObjectiveMessages[0]positionY = -618.3676
Objectives[12]ObjectiveMessages[0]positionZ = 205.0469
Objectives[12]ObjectiveMessages[0]Message = I knew this was an invasion!
Objectives[12]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[12]ObjectiveMessages[0]Sender = ULP
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Orange
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = True
Objectives[12]ObjectiveMessages[0]DelayTime = 5
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 142.8575
Objectives[13]positionY = -617.8338
Objectives[13]positionZ = 205.0469
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 7
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 130.8477
Objectives[13]ObjectiveMessages[0]positionY = -617.7834
Objectives[13]ObjectiveMessages[0]positionZ = 205.0468
Objectives[13]ObjectiveMessages[0]Message = Looks like that was all of them on this floor. Now take the elevator to the lower floors!
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[0]Sender = Lester
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Yellow
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Text = Take the ~g~Elevator ~w~to the lower floors of IAA Building
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 0
Objectives[14]ColorG = 128
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 116.9696
Objectives[14]positionY = -636.7352
Objectives[14]positionZ = 205.0466
Objectives[14]Heading = 1780
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 2
Objectives[14]TriggerDistance = 1
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = True
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 14
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 149.7581
Objectives[14]mission_Actors[0]positionY = -758.7086
Objectives[14]mission_Actors[0]positionZ = 242.1519
Objectives[14]mission_Actors[0]Heading = 45.00056
Objectives[14]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 500
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = VintagePistol
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 149.6281
Objectives[14]mission_Actors[1]positionY = -756.455
Objectives[14]mission_Actors[1]positionZ = 242.152
Objectives[14]mission_Actors[1]Heading = 55.00057
Objectives[14]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = True
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 400
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = VintagePistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 152.889
Objectives[14]mission_Actors[2]positionY = -752.0612
Objectives[14]mission_Actors[2]positionZ = 242.152
Objectives[14]mission_Actors[2]Heading = 70.00058
Objectives[14]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = True
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 500
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Pistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 134.3357
Objectives[14]mission_Actors[3]positionY = -742.677
Objectives[14]mission_Actors[3]positionZ = 242.152
Objectives[14]mission_Actors[3]Heading = 235.0004
Objectives[14]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = True
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 500
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = APPistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 129.6557
Objectives[14]mission_Actors[4]positionY = -742.6479
Objectives[14]mission_Actors[4]positionZ = 242.152
Objectives[14]mission_Actors[4]Heading = 250.0006
Objectives[14]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = True
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 500
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = APPistol
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 124.0377
Objectives[14]mission_Actors[5]positionY = -744.9393
Objectives[14]mission_Actors[5]positionZ = 242.152
Objectives[14]mission_Actors[5]Heading = 260.0005
Objectives[14]mission_Actors[5]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = True
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 400
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = APPistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = 122.3906
Objectives[14]mission_Actors[6]positionY = -749.0045
Objectives[14]mission_Actors[6]positionZ = 242.152
Objectives[14]mission_Actors[6]Heading = 260.0005
Objectives[14]mission_Actors[6]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = True
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 500
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = APPistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = 124.498
Objectives[14]mission_Actors[7]positionY = -726.9725
Objectives[14]mission_Actors[7]positionZ = 242.152
Objectives[14]mission_Actors[7]Heading = 155.0006
Objectives[14]mission_Actors[7]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = True
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 500
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = CompactRifle
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = 122.6827
Objectives[14]mission_Actors[8]positionY = -725.9739
Objectives[14]mission_Actors[8]positionZ = 242.152
Objectives[14]mission_Actors[8]Heading = 155.0006
Objectives[14]mission_Actors[8]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = True
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 500
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = CompactRifle
Objectives[14]mission_Actors[8]Variation = Random
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Actors[9]Survive_Number = 0
Objectives[14]mission_Actors[9]Failed_Text = 
Objectives[14]mission_Actors[9]Remove_After = 0
Objectives[14]mission_Actors[9]positionX = 110.503
Objectives[14]mission_Actors[9]positionY = -734.2386
Objectives[14]mission_Actors[9]positionZ = 242.1519
Objectives[14]mission_Actors[9]Heading = 240.0006
Objectives[14]mission_Actors[9]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[9]Relationship_Group = Enemy1
Objectives[14]mission_Actors[9]AddBlip = True
Objectives[14]mission_Actors[9]ShowCone = False
Objectives[14]mission_Actors[9]Invincible = False
Objectives[14]mission_Actors[9]SetHealth = 500
Objectives[14]mission_Actors[9]DieFromHeadShot = True
Objectives[14]mission_Actors[9]CanExitVehicle = True
Objectives[14]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[9]AlwaysFight = True
Objectives[14]mission_Actors[9]Seeing_Range = 30
Objectives[14]mission_Actors[9]Hearing_Range = 30
Objectives[14]mission_Actors[9]CombatMovement = Offensive
Objectives[14]mission_Actors[9]weapon = CompactRifle
Objectives[14]mission_Actors[9]Variation = Random
Objectives[14]mission_Actors[9]Task = 0
Objectives[14]mission_Actors[9]Task_Guard_Range = 5
Objectives[14]mission_Actors[9]Task_Stay_In_Range = True
Objectives[14]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[9]Task_Scenario = NONE
Objectives[14]mission_Actors[10]Survive_Number = 0
Objectives[14]mission_Actors[10]Failed_Text = 
Objectives[14]mission_Actors[10]Remove_After = 0
Objectives[14]mission_Actors[10]positionX = 108.9934
Objectives[14]mission_Actors[10]positionY = -738.1533
Objectives[14]mission_Actors[10]positionZ = 242.1519
Objectives[14]mission_Actors[10]Heading = 240.0006
Objectives[14]mission_Actors[10]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[10]Relationship_Group = Enemy1
Objectives[14]mission_Actors[10]AddBlip = True
Objectives[14]mission_Actors[10]ShowCone = False
Objectives[14]mission_Actors[10]Invincible = False
Objectives[14]mission_Actors[10]SetHealth = 500
Objectives[14]mission_Actors[10]DieFromHeadShot = True
Objectives[14]mission_Actors[10]CanExitVehicle = True
Objectives[14]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[10]AlwaysFight = True
Objectives[14]mission_Actors[10]Seeing_Range = 30
Objectives[14]mission_Actors[10]Hearing_Range = 30
Objectives[14]mission_Actors[10]CombatMovement = Offensive
Objectives[14]mission_Actors[10]weapon = CompactRifle
Objectives[14]mission_Actors[10]Variation = Random
Objectives[14]mission_Actors[10]Task = 0
Objectives[14]mission_Actors[10]Task_Guard_Range = 5
Objectives[14]mission_Actors[10]Task_Stay_In_Range = True
Objectives[14]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[10]Task_Scenario = NONE
Objectives[14]mission_Actors[11]Survive_Number = 0
Objectives[14]mission_Actors[11]Failed_Text = 
Objectives[14]mission_Actors[11]Remove_After = 0
Objectives[14]mission_Actors[11]positionX = 109.3796
Objectives[14]mission_Actors[11]positionY = -753.891
Objectives[14]mission_Actors[11]positionZ = 242.1522
Objectives[14]mission_Actors[11]Heading = 290.0005
Objectives[14]mission_Actors[11]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[11]Relationship_Group = Enemy1
Objectives[14]mission_Actors[11]AddBlip = True
Objectives[14]mission_Actors[11]ShowCone = False
Objectives[14]mission_Actors[11]Invincible = False
Objectives[14]mission_Actors[11]SetHealth = 500
Objectives[14]mission_Actors[11]DieFromHeadShot = True
Objectives[14]mission_Actors[11]CanExitVehicle = True
Objectives[14]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[11]AlwaysFight = True
Objectives[14]mission_Actors[11]Seeing_Range = 30
Objectives[14]mission_Actors[11]Hearing_Range = 30
Objectives[14]mission_Actors[11]CombatMovement = Offensive
Objectives[14]mission_Actors[11]weapon = CompactRifle
Objectives[14]mission_Actors[11]Variation = Random
Objectives[14]mission_Actors[11]Task = 0
Objectives[14]mission_Actors[11]Task_Guard_Range = 5
Objectives[14]mission_Actors[11]Task_Stay_In_Range = True
Objectives[14]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[11]Task_Scenario = NONE
Objectives[14]mission_Actors[12]Survive_Number = 0
Objectives[14]mission_Actors[12]Failed_Text = 
Objectives[14]mission_Actors[12]Remove_After = 0
Objectives[14]mission_Actors[12]positionX = 115.4801
Objectives[14]mission_Actors[12]positionY = -761.87
Objectives[14]mission_Actors[12]positionZ = 242.1521
Objectives[14]mission_Actors[12]Heading = 290.0005
Objectives[14]mission_Actors[12]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[12]Relationship_Group = Enemy1
Objectives[14]mission_Actors[12]AddBlip = True
Objectives[14]mission_Actors[12]ShowCone = False
Objectives[14]mission_Actors[12]Invincible = False
Objectives[14]mission_Actors[12]SetHealth = 500
Objectives[14]mission_Actors[12]DieFromHeadShot = True
Objectives[14]mission_Actors[12]CanExitVehicle = True
Objectives[14]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[12]AlwaysFight = True
Objectives[14]mission_Actors[12]Seeing_Range = 30
Objectives[14]mission_Actors[12]Hearing_Range = 30
Objectives[14]mission_Actors[12]CombatMovement = Offensive
Objectives[14]mission_Actors[12]weapon = CompactRifle
Objectives[14]mission_Actors[12]Variation = Random
Objectives[14]mission_Actors[12]Task = 0
Objectives[14]mission_Actors[12]Task_Guard_Range = 5
Objectives[14]mission_Actors[12]Task_Stay_In_Range = True
Objectives[14]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[12]Task_Scenario = NONE
Objectives[14]mission_Actors[13]Survive_Number = 0
Objectives[14]mission_Actors[13]Failed_Text = 
Objectives[14]mission_Actors[13]Remove_After = 0
Objectives[14]mission_Actors[13]positionX = 143.5242
Objectives[14]mission_Actors[13]positionY = -762.9408
Objectives[14]mission_Actors[13]positionZ = 242.152
Objectives[14]mission_Actors[13]Heading = 110.0006
Objectives[14]mission_Actors[13]String_Name = s_m_y_westsec_01
Objectives[14]mission_Actors[13]Relationship_Group = Enemy1
Objectives[14]mission_Actors[13]AddBlip = True
Objectives[14]mission_Actors[13]ShowCone = False
Objectives[14]mission_Actors[13]Invincible = False
Objectives[14]mission_Actors[13]SetHealth = 300
Objectives[14]mission_Actors[13]DieFromHeadShot = True
Objectives[14]mission_Actors[13]CanExitVehicle = True
Objectives[14]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[13]AlwaysFight = True
Objectives[14]mission_Actors[13]Seeing_Range = 30
Objectives[14]mission_Actors[13]Hearing_Range = 30
Objectives[14]mission_Actors[13]CombatMovement = Offensive
Objectives[14]mission_Actors[13]weapon = CompactRifle
Objectives[14]mission_Actors[13]Variation = Random
Objectives[14]mission_Actors[13]Task = 0
Objectives[14]mission_Actors[13]Task_Guard_Range = 5
Objectives[14]mission_Actors[13]Task_Stay_In_Range = True
Objectives[14]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[13]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = 138.1647
Objectives[15]positionY = -764.8447
Objectives[15]positionZ = 241.1521
Objectives[15]ObjectiveRotation = 1970
Objectives[15]mission_ActorsCount = 4
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 107.727
Objectives[15]mission_Actors[0]positionY = -750.8002
Objectives[15]mission_Actors[0]positionZ = 242.152
Objectives[15]mission_Actors[0]Heading = 285
Objectives[15]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 500
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = MG
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = 120.6554
Objectives[15]mission_Actors[1]positionY = -729.4804
Objectives[15]mission_Actors[1]positionZ = 242.152
Objectives[15]mission_Actors[1]Heading = 160
Objectives[15]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = True
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 500
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = MG
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = 148.0859
Objectives[15]mission_Actors[2]positionY = -747.053
Objectives[15]mission_Actors[2]positionZ = 242.152
Objectives[15]mission_Actors[2]Heading = 160
Objectives[15]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = True
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 500
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = MG
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = 129.3728
Objectives[15]mission_Actors[3]positionY = -751.0624
Objectives[15]mission_Actors[3]positionZ = 242.152
Objectives[15]mission_Actors[3]Heading = 84.99997
Objectives[15]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = True
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 400
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = MG
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = 133.5877
Objectives[16]positionY = -766.4779
Objectives[16]positionZ = 241.152
Objectives[16]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[16]Random_Actors_Vehicle_Model_Name = blista
Objectives[16]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[16]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[16]Random_Actors_Weapon_Model_Name = SMG
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 3
Objectives[16]Random_Actors_Max_ReSpawn = 2
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Take out the ~r~Invaders
Objectives[17]Text2 = 
Objectives[17]Type = Kill_Actors
Objectives[17]positionX = 116.161
Objectives[17]positionY = -751.9541
Objectives[17]positionZ = 241.1521
Objectives[17]KillAll1 = True
Objectives[17]KillAll2 = False
Objectives[17]Kill_Actors_Add_Blips = True
Objectives[17]Kill_Actors_Add_Markers = False
Objectives[17]DropPickups = False
Objectives[17]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 123.9991
Objectives[17]ObjectiveMessages[0]positionY = -762.4319
Objectives[17]ObjectiveMessages[0]positionZ = 241.1521
Objectives[17]ObjectiveMessages[0]Message = They even hired merryweather!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[17]ObjectiveMessages[0]Sender = ULP
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Orange
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 7
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Text = Go to the ~g~Lower Floor
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 0
Objectives[18]ColorG = 128
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 131.1215
Objectives[18]positionY = -762.2206
Objectives[18]positionZ = 241.1519
Objectives[18]Heading = 685.0006
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 2
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = True
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 136.5602
Objectives[18]ObjectiveMessages[0]positionY = -766.9605
Objectives[18]ObjectiveMessages[0]positionZ = 241.152
Objectives[18]ObjectiveMessages[0]Message = They must have the captured agents somewhere on the lower floor. Keep going!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[18]ObjectiveMessages[0]Sender = ULP
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Orange
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 3
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Teleport_Objective
Objectives[19]Text = 
Objectives[19]positionX = 138.1447
Objectives[19]positionY = -764.7195
Objectives[19]positionZ = 233.1521
Objectives[19]ObjectiveRotation = 885.0006
Objectives[19]mission_ActorsCount = 7
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 116.3274
Objectives[19]mission_Actors[0]positionY = -758.8823
Objectives[19]mission_Actors[0]positionZ = 234.1525
Objectives[19]mission_Actors[0]Heading = 245.0005
Objectives[19]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[0]Relationship_Group = Enemy1
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 500
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Pistol50
Objectives[19]mission_Actors[0]Variation = Random
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = 118.4217
Objectives[19]mission_Actors[1]positionY = -752.0805
Objectives[19]mission_Actors[1]positionZ = 234.1525
Objectives[19]mission_Actors[1]Heading = 190.0006
Objectives[19]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[1]Relationship_Group = Enemy1
Objectives[19]mission_Actors[1]AddBlip = True
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 500
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = Pistol50
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 0
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 0
Objectives[19]mission_Actors[2]positionX = 114.4964
Objectives[19]mission_Actors[2]positionY = -744.9526
Objectives[19]mission_Actors[2]positionZ = 234.1524
Objectives[19]mission_Actors[2]Heading = 190.0006
Objectives[19]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[2]Relationship_Group = Enemy1
Objectives[19]mission_Actors[2]AddBlip = True
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 500
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = True
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[2]AlwaysFight = True
Objectives[19]mission_Actors[2]Seeing_Range = 30
Objectives[19]mission_Actors[2]Hearing_Range = 30
Objectives[19]mission_Actors[2]CombatMovement = Offensive
Objectives[19]mission_Actors[2]weapon = Pistol50
Objectives[19]mission_Actors[2]Variation = Random
Objectives[19]mission_Actors[2]Task = 0
Objectives[19]mission_Actors[2]Task_Guard_Range = 5
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = NONE
Objectives[19]mission_Actors[3]Survive_Number = 0
Objectives[19]mission_Actors[3]Failed_Text = 
Objectives[19]mission_Actors[3]Remove_After = 0
Objectives[19]mission_Actors[3]positionX = 118.4315
Objectives[19]mission_Actors[3]positionY = -737.3864
Objectives[19]mission_Actors[3]positionZ = 234.1522
Objectives[19]mission_Actors[3]Heading = 170.0006
Objectives[19]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[3]Relationship_Group = Enemy1
Objectives[19]mission_Actors[3]AddBlip = True
Objectives[19]mission_Actors[3]ShowCone = False
Objectives[19]mission_Actors[3]Invincible = False
Objectives[19]mission_Actors[3]SetHealth = 500
Objectives[19]mission_Actors[3]DieFromHeadShot = True
Objectives[19]mission_Actors[3]CanExitVehicle = True
Objectives[19]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[3]AlwaysFight = True
Objectives[19]mission_Actors[3]Seeing_Range = 30
Objectives[19]mission_Actors[3]Hearing_Range = 30
Objectives[19]mission_Actors[3]CombatMovement = Offensive
Objectives[19]mission_Actors[3]weapon = Pistol50
Objectives[19]mission_Actors[3]Variation = Random
Objectives[19]mission_Actors[3]Task = 0
Objectives[19]mission_Actors[3]Task_Guard_Range = 5
Objectives[19]mission_Actors[3]Task_Stay_In_Range = True
Objectives[19]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[3]Task_Scenario = NONE
Objectives[19]mission_Actors[4]Survive_Number = 0
Objectives[19]mission_Actors[4]Failed_Text = 
Objectives[19]mission_Actors[4]Remove_After = 0
Objectives[19]mission_Actors[4]positionX = 120.8653
Objectives[19]mission_Actors[4]positionY = -727.5944
Objectives[19]mission_Actors[4]positionZ = 234.1523
Objectives[19]mission_Actors[4]Heading = 170.0006
Objectives[19]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[4]Relationship_Group = Enemy1
Objectives[19]mission_Actors[4]AddBlip = True
Objectives[19]mission_Actors[4]ShowCone = False
Objectives[19]mission_Actors[4]Invincible = False
Objectives[19]mission_Actors[4]SetHealth = 500
Objectives[19]mission_Actors[4]DieFromHeadShot = True
Objectives[19]mission_Actors[4]CanExitVehicle = True
Objectives[19]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[4]AlwaysFight = True
Objectives[19]mission_Actors[4]Seeing_Range = 30
Objectives[19]mission_Actors[4]Hearing_Range = 30
Objectives[19]mission_Actors[4]CombatMovement = Offensive
Objectives[19]mission_Actors[4]weapon = Pistol50
Objectives[19]mission_Actors[4]Variation = Random
Objectives[19]mission_Actors[4]Task = 0
Objectives[19]mission_Actors[4]Task_Guard_Range = 5
Objectives[19]mission_Actors[4]Task_Stay_In_Range = True
Objectives[19]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[4]Task_Scenario = NONE
Objectives[19]mission_Actors[5]Survive_Number = 0
Objectives[19]mission_Actors[5]Failed_Text = 
Objectives[19]mission_Actors[5]Remove_After = 0
Objectives[19]mission_Actors[5]positionX = 122.1078
Objectives[19]mission_Actors[5]positionY = -726.8212
Objectives[19]mission_Actors[5]positionZ = 234.1523
Objectives[19]mission_Actors[5]Heading = 170.0006
Objectives[19]mission_Actors[5]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[5]Relationship_Group = Enemy1
Objectives[19]mission_Actors[5]AddBlip = True
Objectives[19]mission_Actors[5]ShowCone = False
Objectives[19]mission_Actors[5]Invincible = False
Objectives[19]mission_Actors[5]SetHealth = 500
Objectives[19]mission_Actors[5]DieFromHeadShot = True
Objectives[19]mission_Actors[5]CanExitVehicle = True
Objectives[19]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[5]AlwaysFight = True
Objectives[19]mission_Actors[5]Seeing_Range = 30
Objectives[19]mission_Actors[5]Hearing_Range = 30
Objectives[19]mission_Actors[5]CombatMovement = Offensive
Objectives[19]mission_Actors[5]weapon = Pistol50
Objectives[19]mission_Actors[5]Variation = Random
Objectives[19]mission_Actors[5]Task = 0
Objectives[19]mission_Actors[5]Task_Guard_Range = 5
Objectives[19]mission_Actors[5]Task_Stay_In_Range = True
Objectives[19]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[5]Task_Scenario = NONE
Objectives[19]mission_Actors[6]Survive_Number = 0
Objectives[19]mission_Actors[6]Failed_Text = 
Objectives[19]mission_Actors[6]Remove_After = 0
Objectives[19]mission_Actors[6]positionX = 118.0712
Objectives[19]mission_Actors[6]positionY = -747.5447
Objectives[19]mission_Actors[6]positionZ = 234.1523
Objectives[19]mission_Actors[6]Heading = 150.0006
Objectives[19]mission_Actors[6]String_Name = s_m_y_westsec_01
Objectives[19]mission_Actors[6]Relationship_Group = Enemy1
Objectives[19]mission_Actors[6]AddBlip = True
Objectives[19]mission_Actors[6]ShowCone = False
Objectives[19]mission_Actors[6]Invincible = False
Objectives[19]mission_Actors[6]SetHealth = 500
Objectives[19]mission_Actors[6]DieFromHeadShot = True
Objectives[19]mission_Actors[6]CanExitVehicle = True
Objectives[19]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[6]AlwaysFight = True
Objectives[19]mission_Actors[6]Seeing_Range = 30
Objectives[19]mission_Actors[6]Hearing_Range = 30
Objectives[19]mission_Actors[6]CombatMovement = Offensive
Objectives[19]mission_Actors[6]weapon = Pistol50
Objectives[19]mission_Actors[6]Variation = Random
Objectives[19]mission_Actors[6]Task = 0
Objectives[19]mission_Actors[6]Task_Guard_Range = 5
Objectives[19]mission_Actors[6]Task_Stay_In_Range = True
Objectives[19]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[6]Task_Scenario = NONE
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Rescue the ~g~IAA Agents
Objectives[20]Text2 = 
Objectives[20]Type = Kill_Actors
Objectives[20]positionX = 115.3918
Objectives[20]positionY = -751.8978
Objectives[20]positionZ = 233.1525
Objectives[20]KillAll1 = True
Objectives[20]KillAll2 = False
Objectives[20]Kill_Actors_Add_Blips = True
Objectives[20]Kill_Actors_Add_Markers = False
Objectives[20]DropPickups = False
Objectives[20]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 0
Objectives[21]ColorG = 128
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 113.1355
Objectives[21]positionY = -748.5627
Objectives[21]positionZ = 233.1524
Objectives[21]Heading = 870.0006
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 2
Objectives[21]TriggerDistance = 300
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = True
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 5
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 118.8066
Objectives[21]mission_Actors[0]positionY = -761.6131
Objectives[21]mission_Actors[0]positionZ = 234.1525
Objectives[21]mission_Actors[0]Heading = 325.0005
Objectives[21]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[21]mission_Actors[0]Relationship_Group = Friend
Objectives[21]mission_Actors[0]AddBlip = True
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = True
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = Unarmed
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 0
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 119.9178
Objectives[21]mission_Actors[1]positionY = -762.4431
Objectives[21]mission_Actors[1]positionZ = 234.1525
Objectives[21]mission_Actors[1]Heading = 325.0005
Objectives[21]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[21]mission_Actors[1]Relationship_Group = Friend
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = True
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = Unarmed
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 0
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 120.3695
Objectives[21]mission_Actors[2]positionY = -756.0163
Objectives[21]mission_Actors[2]positionZ = 234.1523
Objectives[21]mission_Actors[2]Heading = 145.0005
Objectives[21]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[21]mission_Actors[2]Relationship_Group = Friend
Objectives[21]mission_Actors[2]AddBlip = True
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = True
Objectives[21]mission_Actors[2]SetHealth = 100
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = Unarmed
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 0
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = 113.6304
Objectives[21]mission_Actors[3]positionY = -741.4486
Objectives[21]mission_Actors[3]positionZ = 234.1524
Objectives[21]mission_Actors[3]Heading = 245.0006
Objectives[21]mission_Actors[3]String_Name = s_m_m_ciasec_01
Objectives[21]mission_Actors[3]Relationship_Group = Friend
Objectives[21]mission_Actors[3]AddBlip = True
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = True
Objectives[21]mission_Actors[3]SetHealth = 100
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = Unarmed
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 0
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = 119.502
Objectives[21]mission_Actors[4]positionY = -736.3785
Objectives[21]mission_Actors[4]positionZ = 234.1522
Objectives[21]mission_Actors[4]Heading = 110.0005
Objectives[21]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[21]mission_Actors[4]Relationship_Group = Friend
Objectives[21]mission_Actors[4]AddBlip = True
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = True
Objectives[21]mission_Actors[4]SetHealth = 100
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = Unarmed
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 0
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 122.4222
Objectives[21]ObjectiveMessages[0]positionY = -760.4942
Objectives[21]ObjectiveMessages[0]positionZ = 233.1523
Objectives[21]ObjectiveMessages[0]Message = Alright, the agents are safe to come out... Now you get outta there the same way you came!
Objectives[21]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[21]ObjectiveMessages[0]Sender = ULP
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Orange
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 3
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Text = Take the ~g~Elevator ~w~to the highest floor
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 0
Objectives[22]ColorG = 128
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = 138.0956
Objectives[22]positionY = -764.7418
Objectives[22]positionZ = 233.1521
Objectives[22]Heading = 1190.001
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 2
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = True
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = -927.4026
Objectives[23]positionY = -311.5328
Objectives[23]positionZ = 38.43025
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = True
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = CMH_IAA_AKULA_OUTSIDE
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 146.8933
Objectives[24]positionY = -615.8405
Objectives[24]positionZ = 257.1491
Objectives[24]ObjectiveRotation = 1060.001
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = 140.2624
Objectives[25]positionY = -611.4858
Objectives[25]positionZ = 257.6648
Objectives[25]Random_Actors_Actor_Model_Name = s_m_y_westsec_01
Objectives[25]Random_Actors_Vehicle_Model_Name = supervolito2
Objectives[25]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[25]Random_Actors_Vehicle_Secondary_Color = MetallicBlueSilver
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 2
Objectives[25]Random_Actors_Max_ReSpawn = 0
Objectives[25]Random_Actors_Spawn_End = False
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Get back in the ~b~Ruiner 2000
Objectives[26]FaildText = 
Objectives[26]Type = Enter_Vehicle
Objectives[26]positionX = -77.13833
Objectives[26]positionY = -817.3928
Objectives[26]positionZ = 325.1753
Objectives[26]EnterVehicle_AsPassenger = False
Objectives[26]EnterVehicle_CanExit = True
Objectives[26]EnterVehicle_SetIsWanted = False
Objectives[26]EnterVehicle_SeatIndex = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Get away from the ~g~Building
Objectives[27]Type = Leave_Area
Objectives[27]positionX = -69.48111
Objectives[27]positionY = -818.4164
Objectives[27]positionZ = 325.1753
Objectives[27]Leave_Area_Distance = 75
Objectives[27]Leave_Area_Use_Objective_Position = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 1
Objectives[27]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[27]mission_Pickup_Props[0]Value = 685000
Objectives[27]mission_Pickup_Props[0]positionX = 707.1739
Objectives[27]mission_Pickup_Props[0]positionY = -967.9255
Objectives[27]mission_Pickup_Props[0]positionZ = 30.90141
Objectives[27]mission_Pickup_Props[0]rotationX = 0
Objectives[27]mission_Pickup_Props[0]rotationY = 0
Objectives[27]mission_Pickup_Props[0]rotationZ = 165.0006
Objectives[27]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[27]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 31
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = 735.9259
Objectives[28]positionY = -983.1653
Objectives[28]positionZ = 23.52639
Objectives[28]Random_Actors_Actor_Model_Name = s_m_y_westsec_01
Objectives[28]Random_Actors_Vehicle_Model_Name = kamacho
Objectives[28]Random_Actors_Vehicle_Primary_Color = MetallicBlueSilver
Objectives[28]Random_Actors_Vehicle_Secondary_Color = MetallicBlackSteel
Objectives[28]Random_Actors_Weapon_Model_Name = CeramicPistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 1
Objectives[28]Random_Actors_Spawn_End = False
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Go to ~y~Lester's factory
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 255
Objectives[29]IconColorA = 0
Objectives[29]positionX = 718.8127
Objectives[29]positionY = -979.6432
Objectives[29]positionZ = 23.12016
Objectives[29]Heading = 1170.001
Objectives[29]Diameter = 2
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 2
Objectives[29]TriggerDistance = 5
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = True
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = -918.4133
Objectives[30]positionY = -305.1089
Objectives[30]positionZ = 38.65841
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = False
Objectives[30]MissionSettings_StopMusic = True
Objectives[30]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Collect your ~g~Payout
Objectives[31]CollectPickupsAddBlips = True
Objectives[31]FaildText = 
Objectives[31]Type = Collect_Pickup
Objectives[31]positionX = 706.9829
Objectives[31]positionY = -967.838
Objectives[31]positionZ = 30.39374
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = 706.4661
Objectives[31]ObjectiveMessages[0]positionY = -966.3359
Objectives[31]ObjectiveMessages[0]positionZ = 29.41786
Objectives[31]ObjectiveMessages[0]Message = Good job out there, your payment for this job is on the table in Lester's office
Objectives[31]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[31]ObjectiveMessages[0]Sender = ULP
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Orange
Objectives[31]ObjectiveMessages[0]PlayFromStart = False
Objectives[31]ObjectiveMessages[0]Delay = True
Objectives[31]ObjectiveMessages[0]DelayTime = 3
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

